### Generic

Lock Volume | LOCKVOLUME | Prevents volume changes requested by the application. This holds for DirectSound SFX effects and, since v2.04.59, also for multimedia audio track volume changes requested through libmm library.
Set emulated CD volume |  | When enabled allows the adjustment of the emulated CD music volume using the slider. This is useful for games that have broken in game volume controls that do not allow a proper music vs. sound effect balance.
SafeMidi | SAFEMIDIOUT | Some programs try do make fading midi sounds by quickly changing the midi sound volume programmatically. This operation, perhaps depending on the midi sound drivers, can be harmful and lead to the program crash. This flag disables some potentially harmful midi operations like the volume change and the sequence reset as a reasonable compromise between sound quality and robustness.
Hook ear sound dll | HOOKEARSOUND | For diagnostic purposes only, it hooks aer sound dlls to enable operation tracing.

### DirectSound

Hook DirectSound | HOOKDIRECTSOUND | Hooks DirectSound to avoid hardware exclusive access, allowing debugging, tracing, and future expansions.
Mute | SOUNDMUTE | Option against buffers starting automatically without Play method - fixes mute option with "Digging Jim".

Global focus

Default: | no intervention
Default | Forces sound buffers with GLOBALFOCUS capability to allow sound play also when focus is lost.
OFF | Forces sound buffers without GLOBALFOCUS capability to stop sound play when focus is lost.

### MultiMedia

Virtual CD audio | VIRTUALCDAUDIO | Flag for CD audio emulation. First make sure you have a folder named "Music" in your game folder with the music in .ogg format starting from track02.ogg. For a detailed tutorial, see Tutorials > Virtual CD Audio. Since v2.04.98 the Virtual CD was modified accepting more audio file formats and introducing a playlist caching to speed up operations. New supported formats are .flac (lossyless compressed audio), ,mp3 (lossy compressed audio) and .wav (uncompressed audio), though not all formats may react in the same way to all mci commands. The playlist caching creates in the Music folder a file named tracklen.nfo that holds all relevant information to quickly access the tracks. Beware: whenever the content of the Music folder changes (whether to add / remove a track, change its format or duration) this file should be manually deleted in order to tell the emulator to build an up-to-date new version. The Music folder can host also a special file mcihack.txt that allows the definition of special behaviors of the mci calls accessing the virtual CD. See the section below
Force track repeat | FORCETRACKREPEAT | For use when we want a repeated track that is not in the original behaviour.
Ignore Device Id. | IGNOREMCIDEVID | The audio cd player emulation needs to know whether a given id belongs to video devices (e.g. when playing a movie) or an audio device (the cd rom reader to play a soundtrack). To avoid ambiguity, the fake audio devices are opened returning a fake device id 0xBEEF that will never overlap a valid real device id. But in some cases the device is opened before the hook take place, so the audio device could get a real device id (like 0, 1 or such) unless you set strong hook modes (inject suspended process or debug mode). But if such an ambiguity does not exist, the IGNOREMCIDEVID flag tells the audio emulator to handle any device id, no matter if it is real or a fake 0xBEEF. This allows to make audio emulation working also with default hooking and in case the device is opened before the hook.
Force CDROM present | CDROMPRESENT | pretend there is a CDROM disk ready to be played in each queried device.
Hack track frames | HACKMCIFRAMES | Some games (so far, "Absolute Terror", full CD release) could use a fake CD track frame counter as a copy protection mechanism. The flag causes the CD emulation to return an hacked frame counter value fer each track as stored in the mcihack.txt file located i the Music folder.
Emulate CD pause capability | CDPAUSECAPABILITY | According to MSDN documentation, a CD drive may or may not have the capability to pause the music play. Depending on that, when a "pause" command is sent, the returned drive status could be either "pause" or "stop". Since the majority of drives doesn't have this capability, it is possible that a program may simply expect the "stop" answer. This is what happens with "Speedboat Attack" that, after a pause command sent entering the ESC key during a boat race, it resumes the music play only if the status is equal to "stop" and not "paused". For these reasons the flag is defaulted to off.
Fix default MCI Id | FIXDEFAULTMCIID | When opening or querying a MCI midi or wave device you can use the default Id. -1.On Win95/98/ME this field was a 16 bit WORD value equal to 0xFFFF, but since WinXP it became a 32 bit DWORD value equal to 0xFFFFFFFF so that the legacy 0xFFFF was no longer valid. The flag converts the legacy (WORD)-1 value to a valid (DWORD)-1 value.
No zero aux device Id | NOZEROAUXDEVID | According to MicroSoft documents, a valid AUX device identifier should start from 0 onward. However, some program (e.g. Tie Fighter) may not consider 0 as a valid identifier. This flag forces the identifier to skip the 0 value assuming 1 instead.

### mcihack.txt

the file mcihack.txt allows the definition of special behaviors of the mci calls accessing the virtual CD.

It is a standard Windows .ini file composed by different sections: [info] identity=value : defines the CD identity (ref. mciSendString("info cdaudio identity")) product=value : defines the CD product code (ref. mciSendString("info cdaudio upc")) [frames] tracknn=value : forces the track length of tracknn when requested in frames [msec] tracknn=value : forces the track length of tracknn when requested in milliseconds [tmsf] tracknn=value : forces the track length of tracknn when requested in tmsf format